
This $99 Is Gonna Make Me a Founder
The real story behind building MobileStudio — the bugs, the Play Store wait, and the $99 Apple Developer fee that's turned into a personal test of belief.
Read articlePractical ideas for recording, editing, and sharing mobile product stories with clarity.

The real story behind building MobileStudio — the bugs, the Play Store wait, and the $99 Apple Developer fee that's turned into a personal test of belief.
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Real user data is a privacy problem on camera and an empty account is a boring one. A seeded demo account solves both — if the numbers, names, and timestamps inside it actually look lived-in.
Read articleiPhone's built-in screen recorder has fewer dials than Android's, which is exactly why the few it does have — mic mode, Do Not Disturb, and what it doesn't let you touch — are worth knowing before you hit record.
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A silent demo video feels unfinished, but the wrong track can get it muted, flagged, or pulled entirely. Here's what's actually safe to use, and how loud to set it.
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Most demo scripts either read like a feature list or a sales pitch. Here's a structure that sounds like a person explaining something useful — because that's what actually holds attention.
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A teaser video has a different job than a launch video — it has to earn an email address for something that doesn't exist yet. Here's what that actually takes, from a team currently running its own waitlist.
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You don't need to transfer a recording to a laptop, open an editor, and import it just to make a usable app demo. Here's the whole workflow from a phone alone, and the one case where a laptop still earns its place.
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Android's built-in screen recorder is good enough for most app demos. The three settings people skip — audio source, resolution, and show-taps — are what separate clean footage from a redo.
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Speeding up a screen recording is easy. Speeding up the right three seconds and leaving the rest alone is the part that actually takes judgment.
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You don't need to become a content creator to build an audience as a developer-founder. You can make your product the content — here's how I'd actually do it.
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A zoom effect can point a viewer straight at the one detail that matters — or turn a calm demo into something that feels like it's shaking. The difference is almost entirely in restraint.
Read articleGoogle Play's promo video rules are stricter and stranger than most developers expect — no calls-to-action, no 'best app' claims, and it has to live on YouTube first. Here's what the spec actually says.
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Most app demo videos fail on content, not production quality — they try to show everything the app does instead of the one thing that matters. Here's what actually earns a spot.
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A raw screen recording reads as a screen recording. A phone mockup is what turns it into something that looks like a real app, shot on a real device — here's how to get it right.
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Most product videos are watched with the sound off. Captions are the difference between a video that still works muted and one that quietly loses everyone.
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There's no universal answer, but there is a right way to find yours: the destination sets the ceiling, and everything past it works against you.
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A Product Hunt gallery video gets a few seconds to prove itself before someone scrolls past. Here's what actually earns the rest of the watch.
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Four places worth checking before you plan your next app demo or product video — and what each one is actually good for, since they're not interchangeable.
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Apple's rules for App Store preview videos are stricter than most teams expect — no visible taps, no pricing, no mockups. Here's exactly what's allowed, straight from Apple's own specifications.
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The gap between an amateur screen recording and a professional one is usually five settings, changed before you hit record — not anything fixed afterward in editing.
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The gap between a raw capture and a video worth publishing isn't more footage — it's a handful of deliberate editing decisions. Here's what actually closes it.
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Reach on launch day doesn't come from one big push — it comes from showing the real product in enough real places. Here's what those places actually are.
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A demo video's only real job is to keep someone watching past the first three seconds. Here's what earns that, and what loses it.
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Most launch videos try to do four jobs at once and end up doing none of them well. Here's what to focus on instead — and what to leave out.
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A first-hand walkthrough of turning a raw iPhone screen recording into a polished demo video — editing, framing, and export, done right.
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A practical guide to capturing, polishing, and sharing iPhone screen recordings that look ready for a product launch.
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